In the Fall of 2021 I started AN ASSIGNMENT for National Geographic Magazine documenting “the metaverse” with virtual cameras. These were persistent, real-time, spatial, social worlds that hundreds of millions of people were spending time in, and had been since the mid 1990s. They were brought into popularity by worlds like Second Life in the early 2000s, then gaming world’s like Minecraft, Roblox, and Fortnite. To do this assignment I had to build and inhabit virtual bodies and use virtual cameras. Sometimes the worlds were in VR and I was holding what felt like real functioning cameras in my hands, and in others it was a process of screen shots with cameras controlled by a mouse and keyboard. Early on in the assignment I wanted to understand what the furthest edges of these spaces looked like. Finding “the edge of the metaverse” lead to series of photos, videos, and performances of LEAPS from those edges and images from beyond and under worlds. I first exhibited the edge series in a the MUSEUM OF CONTEMPORARY DIGITAL ART inside Decentraland in 2022.